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Epic talks Project Sword, Unreal Engine on iPhone, and Apple TV as a game console

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Following yesterday's dramatic announcement of Project Sword for iOS -- and the dramatic release of the free Epic Citadel tech demo -- Gamasutra spoke to Epic's Mike Capps about the games and the platform. Capps said that putting Unreal Engine 3 content on iPhone wasn't as hard as it seemed, thanks to the device's storage space that can come in handy for textures. "You've got 16 gigs of flash memory, which is way better, faster memory than what most people have generally on a home PC," he said. "So that stuff works really well. It's the big environments that get really complicated on the rendering tools for iPhone. But yeah, we've got some tricks for it."

Capps has his eyes on the future of the platform, both for Epic's own games and licensees. "We've got a few of our licensees using [the iOS tools for UE3] now, who've been testing it with us. So we'll roll it out to existing licensees and then start opening up. I think [Epic VP] Mark Rein has a big plan for how they're going to roll it out and make sure everybody's using it."

Capps also thinks there's potential to turn the new Apple TV into a game console of sorts. "... I can't wait to throw our engineers at it and see if we can get the latency we need to be able to play a game interactively over that wireless link to the Apple TV," he said. "I sure hope so."

JoystiqEpic talks Project Sword, Unreal Engine on iPhone, and Apple TV as a game console originally appeared on Joystiq on Thu, 02 Sep 2010 12:30:00 EST. Please see our terms for use of feeds.

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